I'd like to introduce Light Master V0.1a. The idea of Light Master is to focus on simplifying the workflow of lighting in Maya by having useful tools and settings all in one place. Currently the tool's main task is soloing lights. Soloing lights is essential when lighting but, unfortunately it can be a tedious and troublesome task. With this tool it is now a one click solution to specify one or more light(s) to hide or show.
Maya Light Master V 0.1a
3DStimulus Day 2010
For those who made it to 3DStimulus Day, thanks for coming! Also thanks to Gael McGill, Alex Schwartz, Yuris Mangold and Chad Moore for volunteering their time to present. Finally, thanks to GET for putting the event together. For those who weren't able to make it to 3DStimulus day you missed some great presentations and networking, hope you can all come to the next event!
Also, for those interested here are the slides from my presentation. Hopefully they'll be useful. I look forward to delving further into this topic at a later event.
One Is The Ugliest Number
One is by far the ugliest number when it comes to working with color. A lot of people find it easier to work with HSV values as opposed to RGB values, mostly because it's much more intuitive. I don't blame them, I use mostly HSV myself. However, there are a few pitfalls that come with that territory. So when working with HSV make sure to check your RGB values for these issues.
So maybe the problem lies in the materials. If we desaturated the materials there shouldn't be a problem....
The solution? Stay away from saturation values of 1! My recommendations for HSV are to keep the Saturation values below 0.8 and keep the Value between the range of 0.2 and 0.8. As for RGB 0.2 - 0.8 is a good range. Of course there are always exceptions to the rule but this is good for a general guideline.